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Seps, Juvenile Seps

This venomous snake is heavily armored and has unusually large fangs.

Juvenile Seps CR 2

Source Bestiary 4 pg. 237
XP 600
N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9

Defense

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 22 (3d10+6)
Fort +5, Ref +4, Will +2

Offense

Speed 20 ft.
Melee bite +4 (1d6–1 plus poison)
Special Attacks acid blood (2d6, DC 13; see seps), poison

Statistics

Str 8, Dex 13, Con 14, Int 1, Wis 13, Cha 6
Base Atk +3; CMB +2; CMD 13 (can’t be tripped)
Feats Improved Initiative, Weapon Finesse
Skills Perception +9, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
SQ liquefaction (see seps)

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.

Description

Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.

Creatures in "Seps" Category

NameCR
Juvenile Seps2
Seps11